![]() ![]() There's nothing more cynical than a Pinkerton's Detective. You really have these two idealisms taken to an extreme and you're caught in the middle as a player all you want to do is get this girl, get out get your money and finish your job and you get embroiled in all this. Gerritsen: There's this dichotomy between the xenophobia of the founders and the paternalism of the Vox Populi and they'll save you from the predations of the scary world. RPS: It’s interesting that you mentioned claustrophobia, as you’ve changed your psychoses substantially with this move Bioshock is claustrophobia and paranoia Infinite is more vertigo and xenophobia. The publisher could have made us carry on but to their benefit and ours they allowed us to experiment We really want to step away and do some completely different this time around. ![]() You're now above everything, with a precariousness, and there's a sense that the whole world could just be ripped from under your feet at any time. This time around you're in the middle of it, the middle of a frenetic action, you're above the world you no longer have the weight of the world pressing down on you, under the ocean. Bioshock was a very different experience it was a claustrophobic experience, it was a lonely experience, you were exploring a world after a bunch of events had happened and seeing the aftermath. We felt like we had done what we wanted to do. When we finished Bioshock, we could have just settled on the same thing it would have been disappointing to us as a team, it would have been disappointing to just have had the same type of experience. Gerritsen: They’re intentionally different experiences. RPS: The first thing that struck me, relative to the plodding speed of Bioshock 1 & 2, was the speed, fluidity and freedom of movement here. They then talked Heisenberg, Bader-Meinhoff, pulp fiction, psychoses. I can hardly wait for when this is released next year.Agent Dan stalked the halls of E3 until he caught up with Timothy Gerritsen, Director of Development at Irrational Games and Executive Producer on Bioshock Infinite. The scope and artistic direction of the game is like nothing else on the market, offering frantic combat and an original plot line. I came away from the Bioshock Infinite demo feeling very impressed. Perhaps this particular enemy will warm to me over time, but it still has a long way to go before it’s scaring me half to death with a pneumatic drill. The dynamic between these characters looks to be at the core of the plot, offering a personal and believable take on the Bioshock Infinite world.Īlthough the Songbird looks pretty menacing, in my eyes it doesn’t quite have the same edge or iconic appeal as the Big Daddy. At others she seems incredibly serious and determined, asking Booker to swear that he will never let the Songbird take her back. At times she appears naive, believing plastic gold to be real and trying on a novelty Lincoln headpiece. This might be due to the location of the demo in the overall campaign, or a desire to hide some of the more extravagant ‘vigors’ for a later date.Įlizabeth has an interesting personality and relationship with both Booker and the Songbird. The demo showed a tendency to rely on traditional weaponry rather than ‘vigors’, the equivalent of plasmids that have been designed specifically for Bioshock Infinite. She acts as a simple support character that players control directly, eliminating the need for sublime A.I or complex commands. Throughout the demo it was obvious that Booker could call upon her powers to summon a variety of objects, such as carriages for cover or doorways for alternate routes. Who knows, perhaps the player will be able to explore this at greater length, alongside any other areas that Elizabeth can summon with this potentially limitless ability.Įlizabeth’s ability to manipulate tears also applies to combat. Through Elizabeth’s ability to create ‘tears’, the demo revealed a glimpse of down town New York. There is also the possibility of other settings. ![]() Columbia feels much more organic than Rapture, free from the restrictions of glass corridors and one way trams. Skylines litter the world like one giant suspended roller-coaster ride, weaving in and out of skyscrapers, streets and recreational parks. Every street has a dark edge to it giant posters quickly go up in flames and horses are found dying on the streets. American patriotism is everywhere, tarnished by greed and corrupt ideals. Each island is filled with a scale that is almost breath taking to look at. I wasn’t sure that Irrational Games could top the artistic marvel that was Rapture, but this new floating dystopia has proven me wrong. Don’t believe me? Watch the 20 minutes of gameplay footage put up by GameTrailers right here. Bioshock Infinite is going to be phenomenal. ![]()
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